EDUTAINMENT – Its an action combining education with fun which use of digital technology as a communication tunnel with the receiver.
What I want to show –that in(virtual) fun we can find many positive elements, that can make efficient and simplify educational processes. I focused my attention on computer games which are nowadays one of the most likeable entertainment for children and teenagers. It’s is natural background to exist and evolve for young generation. Unfortunately thoughts on this form of activity are mostly seen as an danger. However in times of modern technologies we can’t only critic it and say it’s only bad. We need to discover chances and opportunities in them, because connecting fun and learning is most underrated in process of education.
Game as fun is an attribute of every age. Like every pleasure it’s an activity that doesn’t include duress and necessity but from free will. So we can ask –Should learning be fun? No doubt yes! We need to combine what is necessary with what is needed. So it happened to the games that was pleasurable it started to be including functions and elements of education. Creating of them not only a source of fun but also a source of knowledge and abilities. As a element of our civilization it is also a storage of data and one of the communication transmission.
I think that educational games can be count among to active and interesting methods of illuminating because students are set for intense contact and transfer which develop attempt to education. Player collects and then use information and then make moves and actions. He can be transformed to see things thru eyes of many characters including him self. This kind of act can wake up emotions which can make the process of learning more attractive and more effective thru period of time. Games mostly talk to it users thru images. That make it more memorable than words. This kind of method can be very useful in learning how to read, count and write. Some games use their functions to inspire to deepen already achieved knowledge. Educational games allow to practice mentioned abilities and correct mistakes and go straight to the perfection. They also expand thinking and decision processes. They train watching, associating, concentration, coordination of movement, reflex, creativity and imagination. Big success is also known in strategic games. They turn on logical thinking and allow to take actions with all the consequences. Many of them want from the player to have the knowledge from a specific type of science. Educational games make children to take another try after a failure. They learn endurance to achieve next steps and thinking how to solve them. Those kind of games also includes self control, collecting facts and increasing level of courage to make it to the top.
We also need to ask a question -Can educational games show the aspects of society values and create a function of socialization. I think yes, because as a likeable and interesting form of activity for children and teenagers they can become a perfect social behave, but in one condition. That the sceneries, characters and all things in the game show no pathology.
Advantages of EDUTAIMENT are also: Making the time of concentration much longer and focusing on the task. Practices become more strenuous. People learn in more attractive, funny and no stress way and finally the school become another place when u want to stay.
However we need to remember that computer and actions attached to it will never replace a human being pedagogue and therapist. It cannot create the atmosphere of understanding and happily conditions. It can’t also present with attention, adept to the actual interests or needs of the learning person. However it’s impossible to not use him as a motivational tool which increase the process of learning.
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