piątek, 22 kwietnia 2011

Interactive Network gam es and the influence on the young gamers

When I watched the movie ‘”Another Perfect World. In Search of Virtual Paradise” I asked myself a question. How far will a human go with his Internet entertainment and how is it with it right now. I assume that In few years 80 percent of people will have their alter ego In at least one of virtual worlds. With groing numbers of games and its users the problem with virtual reality grows with it. In South Koreia internet games are its national sport. For many users they are an escape from reality. Mainy tenagers are liable on influences like life style from the network games. By the strong targeting of games their are not only seen as fun and entertainment but also as a psychological issue. Psychologies and Pedagouges says that voilence in games is stronger than in TV. Thats becouse the gamer in use of his character can chose a weapon, form of attack and a style of kill to make an act of voilence. For example he needs to totaly focus during a battle. This kind of behavior has a negative influance in real life witch has a big problem in seeing good and evil and more agressive. It is well known that games has all the narcotic issues such as addiction and psychical discomfort in case of disconecting from the game and a motivation to come to it back as soon as it’s possible. There are also behaviors such as a strikes of fear. From observation and reserches we can see that games are especialy dangerous for lonely people with low self-assessment. For this kind of persons the fictional world makes a strong impression that they are strong and they are a part of important society. It comes with closeing of self and escapeing from private problems. The negative sides of playing games are endles and the examples of self destruct of mind. Games are made for people and like other things you have to use it with a distance and doze. The mentioned by me movie discribes exactly whats gonna happen. 

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